Document Detail


Presence revisited: imagination, competence, and activity in text-based virtual worlds.
MedLine Citation:
PMID:  11800173     Owner:  NLM     Status:  MEDLINE    
Abstract/OtherAbstract:
Presence is the sense of being caught up in the representations of virtual worlds. Drawing on social and literary theories and on ethnographic fieldwork, this paper examines the ways in which imagination, competence, and activity promote or undermine a sense of presence in online text-based environments known as MOOs. These factors vary for newbies, socials, and techies, categories that reflect differences in length of experience in participating in these worlds, in comfort and/or competence in the use of commands for navigation and communication, and in the interests and/or degree of participation in socializing or programming.
Authors:
D Jacobson
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Publication Detail:
Type:  Journal Article    
Journal Detail:
Title:  Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society     Volume:  4     ISSN:  1094-9313     ISO Abbreviation:  Cyberpsychol Behav     Publication Date:  2001 Dec 
Date Detail:
Created Date:  2002-01-21     Completed Date:  2002-07-12     Revised Date:  2004-11-17    
Medline Journal Info:
Nlm Unique ID:  9804397     Medline TA:  Cyberpsychol Behav     Country:  United States    
Other Details:
Languages:  eng     Pagination:  653-73     Citation Subset:  IM    
Affiliation:
Department of Anthropology, Brandeis University, Waltham, Massachusetts 02454, USA. Jacobson@brandeis.edu
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MeSH Terms
Descriptor/Qualifier:
Cognition*
Humans
Imagination*
Interpersonal Relations*
Language
User-Computer Interface*

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