| Presence revisited: imagination, competence, and activity in text-based virtual worlds. | |
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MedLine Citation:
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PMID: 11800173 Owner: NLM Status: MEDLINE |
Abstract/OtherAbstract:
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Presence is the sense of being caught up in the representations of virtual worlds. Drawing on social and literary theories and on ethnographic fieldwork, this paper examines the ways in which imagination, competence, and activity promote or undermine a sense of presence in online text-based environments known as MOOs. These factors vary for newbies, socials, and techies, categories that reflect differences in length of experience in participating in these worlds, in comfort and/or competence in the use of commands for navigation and communication, and in the interests and/or degree of participation in socializing or programming. |
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Authors:
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D Jacobson |
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Publication Detail:
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Type: Journal Article |
Journal Detail:
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Title: Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society Volume: 4 ISSN: 1094-9313 ISO Abbreviation: Cyberpsychol Behav Publication Date: 2001 Dec |
Date Detail:
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Created Date: 2002-01-21 Completed Date: 2002-07-12 Revised Date: 2004-11-17 |
Medline Journal Info:
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Nlm Unique ID: 9804397 Medline TA: Cyberpsychol Behav Country: United States |
Other Details:
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Languages: eng Pagination: 653-73 Citation Subset: IM |
Affiliation:
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Department of Anthropology, Brandeis University, Waltham, Massachusetts 02454, USA. Jacobson@brandeis.edu |
Export Citation:
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| MeSH Terms | |
Descriptor/Qualifier:
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Cognition* Humans Imagination* Interpersonal Relations* Language User-Computer Interface* |
From MEDLINE®/PubMed®, a database of the U.S. National Library of Medicine
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