Document Detail


Presence relates to distinct outcomes in two virtual environments employing different learning modalities.
MedLine Citation:
PMID:  19366319     Owner:  NLM     Status:  MEDLINE    
Abstract/OtherAbstract:
Presence in virtual learning environments (VLEs) has been associated with a number of outcome factors related to a user's ability and motivation to learn. The extant but relatively small body of research suggests that a high level of presence is related to better performance on learning outcomes in VLEs. Different configurations of form and content variables such as those associated with active (self-driven, interactive activities) versus didactic (reading or lecture) learning may, however, influence how presence operates and on what content it operates. We compared the influence of presence between two types of immersive VLEs (i.e., active versus didactic techniques) on comprehension and engagement-related outcomes. The findings revealed that the active VLE promoted greater presence. Although we found no relationship between presence and learning comprehension outcomes for either virtual environment, presence was related to information engagement variables in the didactic immersive VLE but not the active environment. Results demonstrate that presence is not uniformly elicited or effective across immersive VLEs. Educational delivery mode and environment complexity may influence the impact of presence on engagement.
Authors:
Susan Persky; Kimberly A Kaphingst; Cade McCall; Christina Lachance; Andrew C Beall; Jim Blascovich
Related Documents :
20545469 - Exploring the creation of learner-centered e-training environments among retail workers...
17971289 - Predicting global and topic-specific certainty beliefs: domain-specificity and the role...
18541069 - Conceptual framework for a danish human biomonitoring program.
9524919 - Homophobia within schools: challenging the culturally sanctioned dismissal of gay stude...
21652509 - Human clay models versus cat dissection: how the similarity between the classroom and t...
10141749 - Case study update. arizona's umc model of patient-center care thrives after four years....
4073229 - Head start: how appropriate for minority families in the 1980s?
18278649 - Education scholarship: it's not just a question of 'degree'.
15939859 - Effects of a large-scale industrial disaster on rates of symptoms consistent with postt...
Publication Detail:
Type:  Journal Article; Research Support, N.I.H., Intramural    
Journal Detail:
Title:  Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society     Volume:  12     ISSN:  1557-8364     ISO Abbreviation:  Cyberpsychol Behav     Publication Date:  2009 Jun 
Date Detail:
Created Date:  2009-06-08     Completed Date:  2009-08-21     Revised Date:  2012-03-08    
Medline Journal Info:
Nlm Unique ID:  9804397     Medline TA:  Cyberpsychol Behav     Country:  United States    
Other Details:
Languages:  eng     Pagination:  263-8     Citation Subset:  IM    
Affiliation:
National Human Genome Research Institute, Bethesda, Maryland 20892, USA. perskys@mail.nih.gov
Export Citation:
APA/MLA Format     Download EndNote     Download BibTex
MeSH Terms
Descriptor/Qualifier:
Adolescent
Adult
Attitude to Computers
Comprehension
Computer-Assisted Instruction / methods*
Culture*
Female
Health Behavior
Health Education
Humans
Male
Motivation
Probability Learning
Questionnaires
Reality Testing*
Risk Assessment
Social Environment
Software Design
Transfer (Psychology)
User-Computer Interface*
Young Adult
Grant Support
ID/Acronym/Agency:
Z01 HG200321-03/HG/NHGRI NIH HHS; Z99 HG999999/HG/NHGRI NIH HHS
Comments/Corrections

From MEDLINE®/PubMed®, a database of the U.S. National Library of Medicine


Previous Document:  More information than you ever wanted: does Facebook bring out the green-eyed monster of jealousy?
Next Document:  On the costs and benefits of gaming: the role of passion.