| Game-based telerehabilitation. | |
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MedLine Citation:
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PMID: 19282807 Owner: NLM Status: MEDLINE |
Abstract/OtherAbstract:
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This article summarizes the recent accomplishments and current challenges facing game-based virtual reality (VR) telerehabilitation. Specifically this article addresses accomplishments relative to realistic practice scenarios, part to whole practice, objective measurement of performance and progress, motivation, low cost, interaction devices and game design. Furthermore, a description of the current challenges facing game based telerehabilitation including the packaging, internet capabilities and access, data management, technical support, privacy protection, seizures, distance trials, scientific scrutiny and support from insurance companies. |
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Authors:
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B Lange; Sheryl M Flynn; A A Rizzo |
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Publication Detail:
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Type: Journal Article; Research Support, N.I.H., Extramural; Research Support, N.I.H., Intramural; Review Date: 2009-03-12 |
Journal Detail:
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Title: European journal of physical and rehabilitation medicine Volume: 45 ISSN: 1973-9087 ISO Abbreviation: - Publication Date: 2009 Mar |
Date Detail:
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Created Date: 2009-03-18 Completed Date: 2009-08-20 Revised Date: - |
Medline Journal Info:
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Nlm Unique ID: 101465662 Medline TA: Eur J Phys Rehabil Med Country: Italy |
Other Details:
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Languages: eng Pagination: 143-51 Citation Subset: IM |
Affiliation:
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University of Southern California, Institute for Creative Technologies Marina Del Rey, CA, USA. lange@ict.usc.edu |
Export Citation:
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| MeSH Terms | |
Descriptor/Qualifier:
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Computer Simulation Humans Rehabilitation / methods* Telemedicine / instrumentation* Therapy, Computer-Assisted / instrumentation* User-Computer Interface* |
From MEDLINE®/PubMed®, a database of the U.S. National Library of Medicine
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