| Dissociation of past and present experience in problem solving using a virtual environment. | |
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MedLine Citation:
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PMID: 19196044 Owner: NLM Status: MEDLINE |
Abstract/OtherAbstract:
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An interactive 3D desktop virtual environment task was created to investigate learning mechanisms in human problem solving. Participants were assessed for previous video game experience, divided into two groups (Training and Control), and matched for gender and experience. The Training group learned specific skills within the virtual environment before being presented a problem. The Control group was presented the problem only. Completion time was faster for the Training group and was affected by level of previous video game experience. Results indicated problem solving was a function of specific and general experience and demonstrated a method for dissociating these two facets of experience. |
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Authors:
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Bradley R Sturz; Kent D Bodily; Jeffrey S Katz |
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Publication Detail:
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Type: Comparative Study; Journal Article |
Journal Detail:
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Title: Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society Volume: 12 ISSN: 1557-8364 ISO Abbreviation: Cyberpsychol Behav Publication Date: 2009 Feb |
Date Detail:
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Created Date: 2009-02-11 Completed Date: 2010-02-04 Revised Date: - |
Medline Journal Info:
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Nlm Unique ID: 9804397 Medline TA: Cyberpsychol Behav Country: United States |
Other Details:
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Languages: eng Pagination: 15-9 Citation Subset: IM |
Affiliation:
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Department of Psychology, Armstrong Atlantic State University, Savannah, Georgia 31419, USA. bradley.sturz@armstrong.edu |
Export Citation:
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| MeSH Terms | |
Descriptor/Qualifier:
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Computer Simulation* Female Games, Experimental Humans Imaging, Three-Dimensional Learning / classification* Male Matched-Pair Analysis Mental Recall Practice (Psychology)* Problem Solving* Psychometrics / methods Reference Values User-Computer Interface* Video Games / psychology |
From MEDLINE®/PubMed®, a database of the U.S. National Library of Medicine
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