| The attitudes, feelings, and experiences of online gamers: a qualitative analysis. | |
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MedLine Citation:
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PMID: 19788376 Owner: NLM Status: MEDLINE |
Abstract/OtherAbstract:
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The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers. The study entailed 71 interviews with online gamers (52 males, 19 females) from 11 different countries. Six main themes emerged from the analyses of the interview transcripts: (a) online gaming and integration into day-to-day lives; (b) online gaming, excessive play, and problems; (c) addiction; (d) psychosocial impact of online gaming; (e) online gaming, dissociation, and time loss; and (f) online gaming and the alleviation of negative feelings and mood states. These findings specifically showed how gamers used MMORPGs to alleviate negative feelings and provided detailed descriptions of personal problems that had arisen due to playing MMORPGs. The implications of these findings are discussed in relation to previous qualitative and quantitative research in the area. |
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Authors:
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Zaheer Hussain; Mark D Griffiths |
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Publication Detail:
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Type: Journal Article |
Journal Detail:
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Title: Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society Volume: 12 ISSN: 1557-8364 ISO Abbreviation: Cyberpsychol Behav Publication Date: 2009 Dec |
Date Detail:
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Created Date: 2009-12-08 Completed Date: 2010-02-19 Revised Date: - |
Medline Journal Info:
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Nlm Unique ID: 9804397 Medline TA: Cyberpsychol Behav Country: United States |
Other Details:
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Languages: eng Pagination: 747-53 Citation Subset: IM |
Affiliation:
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International Gaming Research Unit, Psychology Division, Department of Social Sciences, Nottingham Trent University, Burton Street, Nottingham, United Kingdom. zaheer.hussain@ntu.ac.uk |
Export Citation:
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| MeSH Terms | |
Descriptor/Qualifier:
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Adolescent Adult Affect Attitude* Behavior, Addictive / psychology* Female Humans Internet* Interpersonal Relations Interviews as Topic Leisure Activities Male Middle Aged Questionnaires Self Concept Social Behavior* Video Games / psychology* |
From MEDLINE®/PubMed®, a database of the U.S. National Library of Medicine
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